Another charming game! This snorvo fello cannot miss.
Criticisms upfront, like how I like it: there were a couple instances of a bug having to do with doors. If something is placed right next to a door, there isn't a way to tell the game what I want to interact with. I also missed the charming writing of Deckchairs.
That being said, I really appreciated that, with a game so short, the only weapons and power-ups available all broke the game in their own way. It felt nice decimating the blue man group with the copper fang. The enemy designs were really charming and "Mother-esque" which I loved. The deer with the knife got me to laugh.
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Another charming game! This snorvo fello cannot miss.
Criticisms upfront, like how I like it: there were a couple instances of a bug having to do with doors. If something is placed right next to a door, there isn't a way to tell the game what I want to interact with. I also missed the charming writing of Deckchairs.
That being said, I really appreciated that, with a game so short, the only weapons and power-ups available all broke the game in their own way. It felt nice decimating the blue man group with the copper fang. The enemy designs were really charming and "Mother-esque" which I loved. The deer with the knife got me to laugh.
Looking forward to GaW3!