[Changelog] v.02
Silver Key [v.02] » Devlog
New Features
- New Weapon Types: Sword, Hammer, Spear, Bow. Each has unique attacks.
- New Offhand Type: Shield. Gear equippable on the offhand while not using a two-handed weapon.
- New Ammunition Type: Arrows. Equippable ammunition which is consumed when attacking with a bow.
- Lock-on. Player can lock-on to enemies during combat to focus the camera and show the enemy health bar..
- Control Remapping. Added a menu for remapping controls.
New NPCs
- Craftsman. Knows something about weapons, and has some things to sell.
New Gear
- Devotee Blade. Equipped at the start.
- Rock Hammer. Two-handed, slower, higher damage.
- Soldier Spear. Longer range.
- Soldier Bow. Two-handed ranged weapon fires at targeted enemy. Consumes arrows.
- Soldier Shield. Negates damage received when blocking.
- Simple Arrow. Required for using the bow.
New Items
- Healing Powder. Stronger and rarer than the herb.
- Prismite. Colorful stones used to mark paths, or for decoration.
Changes & Improvements
- A new section has been added to the dungeon.
- Inventory updates- context menu allows the player to discard items, improvements for controller use.
- Camera updates- changed fov, defaults to being centered on player head, wider range of sensitivity.
- All health and damage values have been adjusted.
- Player model and animations updated.
- Player can dodge cancel some actions.
- Blocking without a shield does a fraction of the attack’s damage.
- Changed some prices and item descriptions.
- New health bar visual.
- Minor tweaks to collision, textures, and lighting.
Bugfixes
- Fixed a bug where the player could unlock a locked door by looking at it and leaving.
- Fixed a bug where player could block the damage from falling in a pit.
- Other minor fixes.
Get Silver Key [v.02]
Silver Key [v.02]
RPG Dungeon Crawl
Status | Prototype |
Author | snorv |
Genre | Role Playing |
Tags | 3D, Dungeon Crawler, Godot |
Languages | English, Japanese |
More posts
- [July Status] Phase II ReleaseJul 24, 2024
- [June Status] Discrete ActionsJun 22, 2024
- [May Status] PathfindingMay 15, 2024
- [April Status] State MachinesMay 15, 2024
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